Skill Checks

When a player wants to interact with the world, its creatures or other humans there is often a skill check involved. Below we’ll take a deep dive into all the skills in the game with examples and difficulty ranks. In all cases, the player will roll a 1d20 and add their skill bonus to the result of that roll.

Skill Check Difficulty Chart

Check RequiredDifficulty
5Very Easy
25Very Difficult
30Nearly Impossible!

Determining Base Difficulty

As a GM you have a lot of flexibility so the exact difficulty you choose is up to you and how challenging an experience you want to have for your players. If you’re playing with younger players and want an easy experience then jumping over a 5′ ravine could require a check of 10, or for a more challenging experience this could require a check of 20.

You can also consider that the same type of check may increase or decrease in difficulty depending on the exact scenario. These modifiers keep the game more dynamic, especially with more experienced players. For example, the players have previously accessed a computer terminal to over-ride a security door. They know that they were able to succeed last time with a result of 12. Coming across another computer terminal later in the game, they expect they can do the same, only this time the computer terminal requires a password! In the first example, the required check was only 10, but since this terminal requires a password, the check now requires a result of 30 to succeed.

As a guide, below I have given example actions for each skill and recommended difficulties for distinct types of players. For both new or young players using the simple column is recommended. For experienced players using the advanced column will provide a more challenging environment. These are only examples, so keep in mind that you as a GM have the power of flexibility!

Specific Examples


ExampleCheck (Simple)Check (Advanced)
Jumping Over a Fallen Log5
Climbing a Tree10
Walk on a Ledge515
Jumping Across a Small Ravine1015
Climbing up the Side of a Cliff1520
Surface is Wet+5
Surface is Narrow+5
Lack of Handholds (Climbing)+10
Surface is Icy+10


ExampleCheck (Newbies)Check (Experienced)
Access Stored Information5
Control Building Security 510
Computer Requires Password+10
Computer Requires MFA+20


Deception is rolled against the opposing player or creature who rolls an intuition skill check.


ExampleCheck (Newbies)Check (Experienced)
Drive Automatic Vehicle5
Drive Manual Vehicle510
Reduced Vision (Fog or Light Rain)+5
Driving Off-Road+10
Slick Driving Surface (Rain or Snow)+10


ExampleCheck (Newbies)Check (Experienced)
Repairing Electronic Device1020
Overriding Electronic Control1525


Intuition is used to sense acts of deception against your character. In addition, if your characters are feeling stuck you can roll an intuition check for a hint from the GM to help lead your character to that “aha” moment.


ExampleCheck (Newbies)Check (Experienced)
Determine Source of Tracks515
Searching for a Hidden Item1020
Rushed Investigation+5
Old Tracks (>1 Day) +5
Trying to Track During Rain or Snow+5
Tracking on Fallen Snow, Sand or Mud-10
Source of Tracks is a Vehicle or large Dinosaur-10


ExampleCheck (Newbies)Check (Experienced)
Replace Flat Tire5
Repair Engine or Motor that Won’t Start1020
Rusty Repair Parts+10


ExampleCheck (Newbies)Check (Experienced)
Stabilize Player That is Dying10
Apply First Aid10
Poison Control1020
  • Apply First Aid: Consumes one first aid kit but heals 3d6 health.
  • Poison Control: Know what medicines to use to counter-act or lessen the effect of a poison or venom.


ExampleCheck (Newbies)Check (Experienced)
Determine Current Location Using Map10
Poison Control1020


ExampleCheck (Newbies)Check (Experienced)
Spot Opponent10
Notice Small Object1525
Opponent Hiding+5
Opponent Camouflaged+10
Opponent is Large-10
Raining or Foggy+5
Nighttime or Dark Interior+10


ExampleCheck (Newbies)Check (Experienced)
Pilot Small Boat10
Pilot Small Airplane1020
Pilot Helicopter1525
Raining or Foggy+5
Nighttime or Dark Interior+10


Stealth checks are opposed by your opponent’s observation or Investigation checks.